Icy Grip Battle Summary Part 1:Banespam

Ok, as promised here it is, the first battle I played at the Glasgow Mini-Tournament, 35 pts Icy Grip.

The first thing I noticed was the massive difference between list building at 25 and at 35 points, its almost a different game.

My normal 25 point list when bulked up to 35 starts to become unweildy with 10 minute turns. So i ran with the following


Grand Scrutator Severius6
Revenger6
Vanquisher8
Choir of Menoth (Leader and 3 Grunts)2
Daughters of the Flame (Leader and 5 Grunts)5
Exemplar Bastions (Leader and 4 Grunts)85
Exemplar Errants (Leader and 5 Grunts)85
Exemplar Errant Officer & Standard Bearer2
Rhupert Carvolo, Piper of Ord2
Vassal Mechanik1
Vassal of Menoth                                      also 1 point ^^

The list was created with the specific goal of taking and defending objectives, nothing more and nothing less, although the possibility of caster kill existed with the faster/more boosted units.

The first game saw me face off against local upstart Murray, where he reined in his usual spam with some variety in his list, alas I cannot recall the specifics, but do remember killing Tartarus and scroodles of banes.

We played a scenario that involves taking and holding two control zones, and my turtle units should have served me well.  I deployed the heavies on the flanks with boosted jacks front and centre, slowly trundling up through the swamps that made the board a nightmare.  By the time we had joined battle, it was the 2nd turn, an unusual occurence in warmachine.

The Knights Errant spectacularly failed to do anything useful, except die to the 1st bane that said boo.  The daughters faired better, clearing out some chaff and Tartarus before falling to the halberds of the banes (pro-tip, daughters and undead dont mix well).  The Bastions managed to slaughter a few banes and hold until dice down, but the star of the show was Sevvy...he managed to amble into just the right spot to have acid spat at him and nearly die, the line of sight was clear as day from Murrays side of the table, perhaps not so clear from mine.  Combine this with Curse and Vengance on the thralls,  and all my Weapon master, boosted and buffed attacks did little except piss off the remaining thralls.

My force was built for survivability, and went the distance, but at a  very high cost , and I was struggling to threaten his caster.  The main thing I learned is that Knights Errant are tricky to use, the bastions and daughters are absolute beasts, especially with Rhupert Corvolo buffing like a mad scotsman.

However, facing a spammy , layered list of thralls, theres little anyone can do try and threaten a caster kill, and objectives and control zones become so congested that clearing them out becomes impractical.

A feora force could feat and hope that more died to fire or spray templates, a Kreoss force could spam redeemers, vanquisher and flameguard cleansers to mow down the fornt lines, but the sheer density of metal you need to plough through is disheartening.

This is why next time I face a spammy list,  its going to have 2x Revenger, This baby has reach, pushback and arc node, combined with a caster like severius and Ashes to Ashes, you have a charge, slice and dice, followed by 1+d6 POW10 hits on 1+D6 models, and you have a better chance of clearing out an objective.  Duaghters or knights exemplar to run in and sweep up/contest and *tick* points.  Many WM scenarios have a 2VP victory condition so it's less about holding forever and more about holding long enough.

This is why small, elite armies have a chance against spamlists in WM :)

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